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Play when it feels like family

Three ways to turn a song into a shared moment.

Set the teams, generations, country backgrounds, language and difficulty. Then tune the local-vs-global mix so everyone starts from a fair footing. Yearify turns a song into a timeline challenge, Identify turns listening into a matching game, and Quizify starts with a song and turns it into an AI-generated question chain.

Real example game screens. Team labels, song choices and settings are examples, not required choices. This guide is public; starting a game still requires access through a group.

Phone controller / Spotify on your phone

One phone controls the music. One PC runs the game.

This is the shared music remote for every game. Scan the current controller QR code, launch the track from the host's Spotify app, and keep the phone face down while the room listens. Yearify and Quizify play one song at a time; Identify plays a number of songs by number. The PC stays on the game board so the room can answer, score and move on.

01

Before you start / both games

Get the host's phone and speakers ready.

The host must have and use their own Spotify account. Install and sign in to the Spotify app on the phone you will use for music. This guide assumes you already know Spotify.

Songs play on the phone, not through the PC in this mode. Ideally connect the phone to external speakers before the game, check the volume, and make sure everyone can hear. Keep the PC visible for the game board, answers and results.

Select Phone controller when setting up Yearify or Identify. Start the game on the PC, then scan its music-controller QR code with the phone camera and open the web link. This is not a team's answer QR code. Keep the controller link within your playing group.

02

Yearify / scan and play

Open the simple controller and tap Play Song once.

Yearify's music-controller QR code opens a simple website with one Play Song button. Keep that browser tab open for later songs. If you need the code again, use Show controller QR code on the PC.

When the active team is ready to listen, tap Play Song once. The website asks the phone to open the Spotify app and play the actual song for the current challenge. The PC remains on the team's timeline; the controller is for playback, not answers.

Yearify phone controller with a single green Play Song button
Phone: the one-time Play Song button for the current challenge. Open the image for a full-screen view.
Current Yearify PC timeline with Before and After choices
PC: choose the decade or timeline position; the phone-controller QR is below the team list. Open the image for a full-screen view.
03

Both games / Spotify handoff

Press Allow, then put the phone face down.

Allow lets the website open another app: Spotify. The Danish screenshot shows Tillad (Allow) and Tillad ikke (Don't allow). Choose Allow / Tillad to open Spotify and play the requested song. A similar prompt can appear when choosing a numbered song in Identify.

Do not inspect Spotify's now-playing screen or show it to the room. The phone operator should avoid seeing the title and artist even if they are not playing: keeping the mystery for everyone makes the game more fun. Leave the phone face down while the team listens and discusses its answer.

Danish phone permission prompt offering Tillad and Tillad ikke before opening Spotify
Phone: choose Tillad, meaning Allow, then immediately hide the screen. Open the image for a full-screen view.
04

Yearify / wait for the answer

The Play Song button is used up for this challenge.

After launching the song, the controller shows Song launched for this round and Waiting for host to advance to the next round. This is normal: the Play Song screen is not available again while the team is still answering. It is not a replay button.

On the PC, the active team chooses its timeline position, selects Check Response, and then Confirm. Only after the team has confirmed its answer and the host advances to a new challenge does Play Song become available again. Confirmation alone does not start the next song.

When the next challenge is ready, return to the original controller browser tab without inspecting Spotify's song details. Tap Play Song, allow the app handoff if asked, and put the phone face down again. Do not reload the page to try to replay the same challenge.

Yearify phone controller saying Song launched for this round and Waiting for host to advance
Phone: the waiting screen replaces Play Song until a new unanswered challenge is ready. Open the image for a full-screen view.
Current Yearify confirmation dialog after a team chooses its placement
PC: the team must confirm its answer before the host moves on to another challenge. Open the image for a full-screen view.
05

Identify / numbered songs

Tap a number on the phone; match its artist on the PC.

Identify's music-controller QR code opens a website with numbered song buttons: 1 to 10 by default. The number of buttons follows the configured songs per round. Each number plays its corresponding song from the active team's current set in Spotify.

Tap 1, allow the Spotify handoff if asked, and put the phone face down. The team listens, then matches Song 1 to an artist on the PC. Repeat with 2, 3 and the remaining numbers. The phone's numbers and the PC's song rows refer to the same songs.

Return to the controller browser tab to choose another number, without looking at Spotify's artist or title. Unlike Yearify's one-time Play Song button, Identify's numbers let you revisit a song while that set is still being answered. Always hide the screen again after the handoff.

Identify phone controller with green song buttons numbered 1 through 10
Phone: choose a song number to hear the corresponding mystery song in Spotify. Open the image for a full-screen view.
PC Identify matching panel with ten song rows and the artist picker open for Song 9
PC: match each numbered song to an artist. The phone controls the music; this panel records the answers. Open the image for a full-screen view.
06

Identify / finish the set

Submit the matches on the PC, then follow the next team.

The active team must identify the artists behind all ten songs (or the configured number). In the PC matching panel, select a song row, choose its artist, and review every match. Each artist can be used only once in that set; Clear lets you change a choice.

When every song has an artist, select Submit matches on the PC. The results reveal the titles and correct artists together. The host then continues to the next team or round. The controller's numbers now refer to that active team's songs, not the previous team's set.

Do not confuse playing a number with submitting an answer. Tapping a phone button only launches music; it does not identify the artist or confirm the team's matches.

07

Both games / when the game ends

The old controller link stops working.

When Yearify or Identify is over, its controller link no longer works. The phone can show Controller unavailable: This game has ended or the link is no longer valid. This is expected, not a Spotify sign-in problem.

For a new game, scan that new game's controller QR code from the PC. An old saved link is not a permanent remote control. Ending the game invalidates the controller; if Spotify is still playing, use Spotify's normal controls to stop the music.

Phone controller unavailable screen stating that the game has ended or the link is no longer valid
Phone: an ended game's controller can no longer launch its songs. Open the image for a full-screen view.
08

If something does not play

Check the handoff, not the team's answer.

If you chose Don't allow / Tillad ikke, the browser did not open Spotify. Yearify still treats the launch as used for that challenge; its waiting screen is not evidence that audio actually started. Do not confirm an answer just to unlock another song. Tell the host before answering; if the launch cannot be recovered without revealing the song, stop and start a new game, then scan its new controller code.

If Spotify opens but there is no sound, check the phone volume, selected audio output and speaker connection using your usual Spotify knowledge. Do not show the song details to the team while troubleshooting.

If Yearify shows the waiting screen, let the team confirm on the PC and the host advance normally. If the controller is unavailable during what you thought was a live game, check the host's PC and scan the current game's controller code. The phone needs a network connection to reach the game website.

Yearify / listen, place, decide

Where does this song belong?

Start with a song, then build the timeline. Each team places the track in time, decides when to lock in, and argues over the memory as the years stack up.

01

Make it your own

Choose a generation and decade mix for every team.

Choose Phone controller for playback in Game settings, set the number of teams and rounds, and save. The host plays music from their Spotify app on a phone; the PC stays open for the game board and answers. Title and artist cooldowns are preconfigured to reduce repeats and can be adjusted in settings.

Open Build playlist and start game, then Configure playlist and start game. Each team gets its own row. Edit a team to choose its generation preset (for example, Boomer or Gen X) and review or customize the percentage from each decade. Decade shares must add up to 100%.

Choose the recognition floor to set the feel: All allows the widest mix, including Niche songs (the most challenging); raising the floor to Moderate or High favors increasingly familiar tracks; Iconic is the easiest, most familiar end. The shared pool contains more than 4,500 songs. Preconfigured title and artist cooldown windows keep recently used songs and artists out of new playlists for a while, so repeats are less likely.

Yearify's current playlist build settings with team count, rounds, pool size, recognition options, and the per-team decade table
Set the game size and overall song-pool settings, then review each team's generation and decade percentages. Open the image for a full-screen view.
02

Know your playlist

Build 100 songs per team, then explore the mix.

The default is a 100-song playlist per team. Build playlist and start game creates the team playlists and starts the game. The generation changes which decades are emphasized; country shares and recognition floors also shape what gets selected.

During play, use Show playlist details to inspect the generated distribution by country, decade, genre, recognition tier and score. You can see how the team generations shaped the playlists. The examples show the kind of mix to expect, not the answer to the next song.

Current Yearify diversity report for Team 1's 100-song playlist
Team 1's 100-song mix, broken down by country, genre, decade, recognition and catalog scores. Open the image for a full-screen view.
Current Yearify diversity report for Team 2's playlist, including Niche tracks
Compare the second team's distribution; its generation and selected difficulty change the mix. Open the image for a full-screen view.
03

Listen first

Start the phone controller and place the first song.

After the game starts, find the phone-controller QR code below the team list on the PC. Scan it with the phone that has the host's Spotify app. Tap Play Song once to launch the mystery track, then put the phone face down so nobody sees its title or artist.

For the first song, choose the decade you think it belongs to. If the guess is wrong, the turn passes to the next team. When years are already on the timeline, place the song before the first year, between two neighboring years, or after the last year.

Yearify phone controller with a single green Play Song button
Phone: Play Song launches the actual challenge track in Spotify. Open the image for a full-screen view.
Current Yearify game screen showing team generations, timelines, and Check Response
PC: choose the decade for the first song. Open the image for a full-screen view.
Current Yearify timeline with before, between, and after placement options
PC: position later songs before the first year, between two years, or after the last year. Open the image for a full-screen view.
04

Protect the reveal

Allow Spotify, then hide the phone screen.

If the phone asks permission to open Spotify, choose Allow. The Danish prompt says Tillad (Allow); Tillad ikke means Don't allow. This is the same app handoff for Yearify and Identify.

After Spotify opens, keep its now-playing screen out of sight. Put the phone on the table screen down so nobody, including the phone operator, sees the artist or song before the answer. This keeps the mystery for the whole room.

Danish phone permission prompt offering Tillad and Tillad ikke before opening Spotify
Choose Tillad (Allow) to open Spotify; then immediately turn the phone face down. Open the image for a full-screen view.
05

Confirm before the next song

Yearify waits until the host advances.

After launching a song, the phone controller says Song launched for this round and Waiting for host to advance to the next round. The Play Song button is not available again while the team answers; it is not a replay button.

On the PC, Check Response opens a confirmation step. Confirm the placement to reveal the result; the host then chooses whether to continue, lock the team's unlocked years, or advance. Only when the next challenge is ready will the phone controller offer Play Song again. Return to the original controller browser tab, keep it face down, and do not reload to replay the same challenge.

Yearify phone controller waiting for the host to advance
Phone: this waiting screen is normal until a new challenge is ready. Open the image for a full-screen view.
Current Yearify confirmation dialog after a team chooses its placement
PC: confirm the proposed placement, then the host advances to the next challenge. Open the image for a full-screen view.
06

Your first reveal

Meet the song behind the answer.

The game checks the placement against the song's original release year and shows the result. You can see examples of songs and placements as you play; a familiar song can still be surprisingly hard to place precisely.

A correct answer adds the actual year to the timeline as unlocked and at risk. You can Continue with another song or Lock Unlocked Years to bank your correct answers and pass the turn.

Correct song reveal with the original release year and continue or lock choices
A correct placement adds the song's actual year to your timeline. Open the image for a full-screen view.
Current Yearify team timelines with generation labels and song history
As songs accumulate, the timeline creates more places for the next challenge. Open the image for a full-screen view.
07

Bank it or risk it

How long will your team keep guessing?

Each correct song makes the timeline more crowded and the next placement trickier. Continue to try for more songs, or decide when to stop and Lock Unlocked Years. Locked years are safe and the turn passes to the next team.

One wrong placement ends the team's run and forfeits the unlocked years from that run; only locked years are protected. At the end of the configured rounds, the team with the most locked songs wins. Choose carefully: the more you risk, the more you can win. And yes, it is fun even when the familiar song proves harder to place than expected.

Correct reveal with the original year and Lock Unlocked Years action
Choose between another challenge and banking your unlocked songs. Open the image for a full-screen view.
08

When the year looks odd

Check the original release, not just the Spotify date.

A reissue can have a newer Spotify release date than the song's original year. Yearify shows both, so a 2017 edition of a song can still belong in 1997.

Use Ask AI about this song or Correct the year manually to review a disputed year before moving on. Suggest corrections / Spotify actions is for proposing catalog or track fixes. Review the evidence rather than treating an AI response as the final authority.

Baker Street reveal showing actual year 1978 but Spotify release year 2011
Original song year and Spotify edition date are not always the same. Open the image for a full-screen view.

Identify / listen, match, reveal

You know the song. Can you name the artist?

Play the song, match it to the artist, and reveal the round. Fast, social, and built around team memory rather than individual bragging rights.

01

Set the scene

Choose the challenge and each team's generation.

Choose Phone controller for playback, the number of teams and rounds, and ten songs per round. Set how many Iconic songs to include. More Iconic songs make the round easier; fewer Iconic songs and more High or Moderate songs make it more challenging. Iconic, High and Moderate counts should add up to ten.

Edit each team to choose its generation and market. Teams can have different musical profiles. Local-market recognition quotas may shift down a band, as the setup screen explains.

When the setup looks right, choose Build and start to generate the songs and launch the game.

Current Identify setup showing song distribution and team markets and generations
Choose the Iconic count and set each team's generation before building the game. Open the image for a full-screen view.
02

One song at a time

Open the phone controller and play by number.

After the game starts, scan the music-controller QR code on the PC. The phone controller lists buttons 1 to 10 by default, matching the numbered song rows on the PC. Tap a number to launch that song in Spotify.

You can tap the same number again to replay that song while the round is active. Unlike Yearify, Identify's numbered controller lets you replay songs as often as you need.

The phone controls playback; use the PC to enter answers and follow the game. Keep the controller tab open for the next song.

Identify phone controller with ten green buttons numbered 1 through 10
Phone: each number launches its matching song in Spotify. Open the image for a full-screen view.
Current Identify game screen with team generations and the ten song rows
PC: the team follows its score and enters artist matches here. Open the image for a full-screen view.
03

Protect the reveal

Allow Spotify, then hide the phone.

If asked, press Allow (Tillad) so the browser can open Spotify. Tillad ikke means Don't allow.

Once Spotify opens, turn the phone face down. Keep the title and artist hidden from the team; sharing the mystery is part of the fun.

Phone permission prompt offering Tillad and Tillad ikke before Spotify opens
Choose Tillad (Allow), then hide the phone screen. Open the image for a full-screen view.
04

Match the artists

Match all ten songs with the ten artists.

On the PC, open a song row and choose the artist you think you heard. Each artist can be assigned only once, and Clear lets you change a match.

The matched counter shows how many answers are filled in, not how many are correct. Familiar songs can still make surprisingly tricky choices.

Current Identify song row with the artist picker open
Choose one artist for each numbered song; artists already used are unavailable. Open the image for a full-screen view.
05

Submit your responses

Review the ten matches, then submit.

When all ten songs have an artist, review your choices and select Submit matches. Confirm in the dialog to reveal the results.

Identify round with all ten matches filled in and Submit matches ready
Check that all ten songs have an artist before submitting. Open the image for a full-screen view.
06

The reveal

See every answer and the round score together.

The results show each song, your chosen artist, the correct artist, and the points earned. Each correct match earns one point; the example scores eight out of ten.

Review the answers together, then the host continues to the next team or round. It is not as easy as it looks.

Identify scored round showing correct and incorrect matches and Continue to Team 2
The results reveal all ten answers and the round score together. Open the image for a full-screen view.
07

Pass the music on

Give the next team its own turn.

The PC scoreboard shows the active team and each team's round scores. Use the same phone controller to play the next team's numbered songs; their answers and progress appear on the PC. At the end, total points decide the winner; a tie is possible.

When a game ends, its controller link stops working. Scan the new game's music-controller QR code from the PC for a fresh link; an old link is not a permanent remote control.

Identify scoreboard with the next team active and its songs ready
PC: the next team takes its turn and matches its songs. Open the image for a full-screen view.
Phone controller unavailable screen because the game ended or the link is no longer valid
Phone: ended-game links stop working; scan a new game's controller code. Open the image for a full-screen view.

Quizify / clue, recall, surprise

Can your team remember the song and the story behind it?

The song starts the round. Then the game turns into a live AI-powered question chain: clues, facts, answers, and a few sly curveballs tailored to the team’s generation, country and language.

01

Set the scene

Choose the challenge and each team's generation.

Choose Phone controller for playback, set the number of teams and rounds, and review the question mix. Quizify starts with a song-based prompt, then keeps generating follow-up clues based on the music and the team's chosen generation and country.

Some questions are easy, some are tough, and some are designed to trip up the overconfident. When a clue feels too difficult, the team can ask for three answer options. Answering without help still earns the most points, so risk and reward stay in the game.

Current Identify setup showing song distribution and team markets and generations
The same team-building flow applies to Quizify: pick the music mix, review each team, and launch the round. Open the image for a full-screen view.
02

Start the song from the controller

Open the phone controller and launch the clue when the round is ready.

Once the game is live, scan the controller QR code from the host PC. The controller launches the current song from Spotify and keeps the room focused on the clue, not on the artist or title. Tap the song launch when the host is ready, then put the phone face down so nobody sees the title or artist.

This is where Quizify differs from a standard one-question trivia round: the music question is the start of a longer, AI-generated chain. The host sees the fun fact only after remote playback begins, and the answer buttons appear only when the track is actually live and the room is ready.

Phone controller with the remote song-launch action ready for Quizify's current clue
Phone: launch the song when you are ready for the room to hear it. Open the image for a full-screen view.
Quizify question board with clue, points and answer status
PC: the host keeps the board visible while the phone launches the music. Open the image for a full-screen view.
03

Protect the reveal

Allow Spotify, then keep the phone hidden.

If the browser asks to open Spotify, choose Allow. Once Spotify opens, turn the phone face down so the team still sees only the challenge, not the answer. Keep the song secret until the team is ready to answer.

This mirrors the Yearify and Identify flow: the host uses the phone's Spotify app, while the PC stays focused on the round and team score.

Phone permission prompt offering Tillad and Tillad ikke before opening Spotify
Choose Allow, then hide the phone screen immediately. Open the image for a full-screen view.
04

Answer the clue

Read the clue, then reveal the answer and the story.

Once the remote song has started, the fun fact appears and the host can submit the answer. The current prompt might be a song title, artist clue, release-year question, or a connection prompt that links the song to a wider idea or category.

After the team answers, the result reveals the correct response, the points awarded, and the connection or story behind the song. If the team asks for help, it can request three answer options, but a no-help answer earns the biggest reward.

Quizify answer section after a clue has started and the host is ready to judge it
PC: once the song is live, the host can answer, reveal, and score the round. Open the image for a full-screen view.
05

Pass the round along

Move to the next question or next team without breaking the rhythm.

When the current question is complete, the next clue or next team becomes active. The controller still belongs to the current game, and the host keeps the phone for the next launch. If the game ends, that controller link stops working and a new QR code is required for the next game.

The pace is intentionally quick: music question, clue, answer, reveal, then the next question in the chain.

Quizify scoreboard with the next question or next team ready to play
PC: the round moves on with the same host-controlled playback rhythm. Open the image for a full-screen view.
Phone controller unavailable screen because the game ended or the link is no longer valid
Phone: ended-game links stop working; scan a new game's controller code. Open the image for a full-screen view.

The music behind all three games

One shared catalog. Different mixes for different teams.

All three games draw from the same shared music catalog. Decades, genres, recognition bands, and markets shape the mix. The playlist diversity view helps explain the music you actually received, and it is not itself a scorecard.

See a market-pool example

Song Pool management is for global admins. This screenshot explains where the music comes from; access to this guide does not grant catalog-management permissions. The pool selector changes the statistics shown, not the rules of a running game.

Song Pool management diversity panel showing country, genre, decade, tier and score breakdowns
Review the shared catalog's country, genre, decade, tier and score mix for the selected pool.
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